UP: equipped items will now be highlighted on the weapons and armour tabs UP: added an "ability" column which will show the filtered ability value (won't show on compare window though) NEW: filter weapons and armor by ability value and negate spell UP: if a spell executes a textblock and that textblock only casts spells, the spells will be displayed in the detail window UP: spells that are not learnable or not detected as casted by anything will now be considered "not in the game" and hidden if the corresponding setting is enabled UP: spells restricted to classes via learning method now filtered (requires database created with NMR v1.7+) NEW: damage column displaying average damage NEW: new field (from NMR v1.8+ exports) for displaying if a spell is resistible by no one, anyone, and anti-magic Consider resetting them! Removed the "feature" that stores them specific to databases UP: Added option to both maps to permit the drawing of duplicate rooms (labyrinth, etc) UP: Added options to both maps to mark shops or room spells
UP: expanded map size on rooms tab as well to 30x23 (was 20x20) NEW: Expanded external map to 50x50! Added options for 30x50 and 50x50 can now create a complete megamud path with room codes and all. NEW: complete overhaul of path creation. UP: checking "simple" on the textblock results window will no longer hide "minlevel #" UP: shops will now show the appropriate coin type value next to the copper value when buying, selling, training UP: re-organized global filter to allow you to filter by level and alignment without having a class selected
UP: increased the minimum width and heigh of the main window UP: added the option to only copy the name of something when right-clicking and copying NEW: added recent database list for fast switching FIX: KAI spells being filtered out as not learnable / not in game UP: Re-Added filter and column for monster magical level